Retired Senior Crewman Annabell Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 90 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 1 (-2)111481
Impatient, Close, Constant Sniffling
 
Skills
Admin 2
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 1
Diplomat 0
Drive (Wheel) 1
Electronics 0
Gambler 1
Investigate 0
Language 0
Leadership 1
Mechanic 1
Medic 0
Profession (Freeloader) 0
Science (Robotic Sciences) 0
Seafarer 0
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Scholar Scientist 01
Merchant Merchant Marine Senior Crewman15
Believer Holy Warrior Hopeful02
Drifter Scavenger 01
Drifter Wanderer 11
Drifter Barbarian 01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Serenity Teague Enemy 0 3 2 1 Libert (F/45)
Ramona Lynch Ally 3 0 3 2 Geonee (F/29)
Jewel Clarke Ally 3 0 3 0 Geonee (F/45)
Odell Bartley Contact 0 1 2 4 Geonee (M/14)
Odell Bartley has had an unexpected run of good fortune lately.
Aiden Hayes Ally 6 0 2 0 Geonee (M/96)
Relationship becomes more intense.
 
Term Age History
1 18 Became a Scholar (Scientist).
1 19 Entangled in a bureaucratic or legal morass that distracts Annabell Clubb from Annabell Clubb's work.
2 22 Voluntarily left Scientist
2 22 Failed to qualify for Journalist (Entertainer).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Gained a contact.
3 26 Continued as Merchant (Merchant Marine).
3 30 Given advanced training in a specialist field
4 30 Continued as Merchant (Merchant Marine).
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 37 Embroiled in legal trouble.
6 38 Continued as Merchant (Merchant Marine).
6 42 Embroiled in legal trouble.
6 42 Forced to muster out.
7 42 Became a Believer (Holy Warrior) with the new title Hopeful.
7 46 Annabell Clubb faith is shaken.
8 46 Continued as Believer (Holy Warrior).
8 50 Annabell Clubb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
9 50 Failed to qualify for Colonist (Citizen).
9 50 Became a Drifter (Scavenger).
9 51 Suffer from a life-threatening illness.
10 51 Failed to qualify for Colonist (Citizen).
10 51 Switched to Drifter (Wanderer).
10 55 Offered job by a patron. Now owe him a favor.
10 55 Promoted to Drifter (Wanderer) rank 1.
11 55 Failed to qualify for Journalist (Entertainer).
11 55 Switched to Drifter (Barbarian).
11 57 Betrayed by a friend. One of Annabell Clubb's Contacts or Allies betrays Annabell Clubb, ending Annabell Clubb's career. That Contact or Ally becomes a Rival or Enemy.
12 57 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 61 Annabell Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 61 Continued as Believer (Missionary/Humanitarian).
13 62 Annabell Clubb accepted an offer of inducements to betray Annabell Clubb's faith. Gain 450,000 in cash.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 65 Retired at age 65.
14 65 Retired.
14 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 73 Aging Crisis. Owe 40,000 for medical bills.
16 74 Betrayal. Convert an Ally into a Rival or Enemy.
17 77 Aging Crisis. Owe 20,000 for medical bills.
17 79 Gained a contact.
18 81 Aging Crisis. Owe 10,000 for medical bills.
18 82 A new romantic starts. Gain an Ally.
19 85 Aging Crisis. Owe 60,000 for medical bills.
19 87 Birth or Death involving a family member or close friend.
20 89 Aging Crisis. Owe 40,000 for medical bills.
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