Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Abuse Annetta Connor's position for profit. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Vessel participates in a diplomatic mission. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Annetta Connor is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Opponents of Annetta Connor's belief system ambush Annetta Connor. |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Became a Agent (Corporate Agent). |
6 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
41 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
41 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
45 |
Continued as Agent (Corporate Agent). |
8 |
46 |
Befriended by a senior agent. |
8 |
49 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
49 |
Voluntarily left Corporate Agent |
9 |
49 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
53 |
Annetta Connor is chosen to represent Annetta Connor's faith in a vid show or other highly public forum. |
10 |
53 |
Continued as Believer (Mainstream Believer). |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Believer (Mainstream Believer). |
11 |
61 |
Gained a contact. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Continued as Believer (Mainstream Believer). |
12 |
64 |
Annetta Connor is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Continued as Believer (Mainstream Believer). |
13 |
67 |
Opponents of Annetta Connor's belief system ambush Annetta Connor. |
13 |
67 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Retired. |
14 |
70 |
Accused of a crime. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |