Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Arlene Cole's life into chaos, forcing Arlene Cole to leave the planet. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Arlene Cole's business expands, Arlene Cole's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Political upheaval strikes Arlene Cole's homeworld, and Arlene Cole is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Became a Entertainer (Performer). |
4 |
31 |
Invited to take part in a controversial event or exhibition that injures Arlene Cole's social standing. |
4 |
34 |
Promoted to Entertainer (Performer) rank 1. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
Works is especially well received and popular, making Arlene Cole a minor celebrity |
5 |
38 |
Promoted to Entertainer (Performer) rank 2. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
42 |
Arlene Cole is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
45 |
Given specialist training in vehicles. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Arlene Cole's work ends up coming home with Arlene Cole, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
53 |
Arlene Cole come into conflict with a splinter group Arlene Cole's own religion which maintains Arlene Cole's version is the wrong one. Gain 2 Rivals. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired. |
10 |
54 |
Moved to a new world. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Encounter a Psionic institute. |
12 |
62 |
Tested for psionic powers |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
69 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
Accused of a crime. |
18 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
89 |
A new romantic starts. Gain an Ally. |
19 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |