Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Audrey Shackley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Army (Infantry) with the new title Private. |
4 |
34 |
Surrounded and outnumbered by the enemy, Audrey Shackley hold out until relief arrives. |
5 |
34 |
Continued as Army (Infantry). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Voluntarily left Infantry |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
39 |
Attacked by enemies that Audrey Shackley easily defeat. |
6 |
39 |
Gain Enemy if Audrey Shackley don't already have one. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Suffer from a life-threatening illness. |
8 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Audrey Shackley faith is shaken. |
9 |
49 |
Continued as Believer (Holy Warrior). |
9 |
52 |
Audrey Shackley come into conflict with a splinter group Audrey Shackley's own religion which maintains Audrey Shackley's version is the wrong one. Gain 3 Rivals. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
68 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Spend time with an alien race. Gain a contact. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |