Retired Force Commander Aurore Bain  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 90 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 11 (1) 1 (-2)1119B1
Betrayed, Goal orientated
 
Skills
Admin 0
Advocate 0
Animals 0
Art (Creative) 0
Athletics (Endurance) 1
Broker 0
Carouse 3
Deception 0
Drive 0
Electronics (Comms) 1
Gun Combat (Archaic) 1
Leadership 1
Mechanic 0
Medic 1
Melee (Unarmed) 1
Persuade 1
Profession (Hostile Environment) 0
Recon 0
Seafarer 0
Stealth 1
Steward 0
Streetwise 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 02
Merchant Merchant Marine Crewman01
Rogue Thief 01
Rogue Enforcer 01
Scout Explorer Scout11
Drifter Wanderer 01
Believer Holy Warrior Force Commander34
Retired 07
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Lura Clark Enemy 1 1 5 0 Cafadan (F/25)
Relationship altered.
Jose Palmer Enemy 0 2 2 1 Lancian (M/58)
Hertha Heriot Ally 3 0 5 4 Tezcat (F/67)
Kaeouuen Dzoghthath Uerrtaegzang Ally 4 0 1 2 Vargr, Imperium (F/89)
Elsie Bartley Ally 2 0 5 4 Ziadd (F/27)
Elsie Bartley is in desperate trouble and could use the character’s help.
Lester Walsham Ally 2 0 1 2 Ziadd (M/17)
Jettie Anderson Contact 2 1 3 3 Ziadd (F/12)
Jettie Anderson is particularly unusual, such as an artificial intelligence or very alien being.
Pa-tapaka We-ab Ally 2 0 2 2 Bwap (F/37)
Pa-tapaka We-ab gains in power and influence.
 
Term Age History
1 18 Became a Entertainer (Performer).
1 19 Criticised a questionable political leader on Aurore Bain's homeworld, causing his downfall. Gain an Enemy
2 22 Continued as Entertainer (Performer).
2 26 Criticised a questionable political leader on Aurore Bain's homeworld, causing his downfall. Gain an Enemy
3 26 Voluntarily left Performer
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 A series of bad deals and decisions force Aurore Bain into bankruptcy. Aurore Bain salvages what Aurore Bain can.
4 29 Became a Rogue (Thief).
4 30 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
5 33 Attempted to change assignments.
5 33 Switched to Rogue (Enforcer) with previous rank.
5 35 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 35 Entered Merchant Academy with the Business curriculum.
6 39 Dropped out of the merchant academy.
7 39 Voluntarily left Enforcer
7 39 Failed to qualify for Explorer (Scout).
7 39 Submitted to the draft.
7 39 Became a Scout (Explorer).
7 40 Perform an exemplary service for the scouts.
7 43 Promoted to Scout (Explorer) rank 1 with the new title Scout.
8 43 Voluntarily left Explorer
8 43 Became a Drifter (Wanderer).
8 46 Lightly injured, no permanent damage. Fully recovered.
9 46 Became a Believer (Holy Warrior) with the new title Hopeful.
9 48 Aurore Bain retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 50 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Believer (Holy Warrior).
10 53 A new romantic starts. Gain an Ally.
10 54 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Continued as Believer (Holy Warrior).
11 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 58 Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 58 Continued as Believer (Holy Warrior).
12 62 Opponents of Aurore Bain's belief system ambush Aurore Bain.
12 62 Severely injured. Fully recovered. Owe 30,000 for medical bills.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 62 Retired.
13 65 Good fortune.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 74 Betrayal. Convert an Ally into a Rival or Enemy.
16 74 Aging Crisis. Owe 50,000 for medical bills.
16 78 A romantic relationship ends badly. Gain a Rival or Enemy.
17 78 Aging Crisis. Owe 10,000 for medical bills.
17 79 Gained a contact.
18 82 Aging Crisis. Owe 20,000 for medical bills.
18 86 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 86 Aging Crisis. Owe 40,000 for medical bills.
19 89 Good fortune.
20 90 Aging Crisis. Owe 60,000 for medical bills.
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