Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Entered University. |
2 |
23 |
Made lifelong friends. Gain 1 Allies. |
2 |
26 |
Graduated. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Bennie Clark have no idea what happened to Bennie Clark – they found Bennie Clark's ship drifting on the fringes of friendly space. |
5 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
31 |
Gained a contact. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Bennie Clark's Contacts or Allies betrays Bennie Clark, ending Bennie Clark's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Citizen (Worker). |
7 |
41 |
Advanced training in a specialist field. |
7 |
41 |
Promoted to Citizen (Worker) rank 1. |
8 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
42 |
Bennie Clark befriend a superior in the corporation or the colony. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
46 |
Political upheaval strikes Bennie Clark's homeworld, and Bennie Clark is caught up in the revolution. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Continued as Citizen (Worker). |
10 |
52 |
Spent time maintaining and using heavy vehicles. |
10 |
53 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Continued as Citizen (Worker). |
11 |
55 |
Bennie Clark learn something Bennie Clark should not have – a corporate secret, a political scandal – which Bennie Clark can profit from illegally. |
11 |
55 |
Gain a criminal contact. |
11 |
57 |
Promoted to Citizen (Worker) rank 3. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Continued as Citizen (Worker). |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
61 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Continued as Citizen (Worker). |
13 |
63 |
Spent time maintaining and using heavy vehicles. |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Retired. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
Birth or Death involving a family member or close friend. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |