Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Beryl Butler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
24 |
A job goes wrong, forcing Beryl Butler to flee off-planet. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
Moved to a new world. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Beryl Butler is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Beryl Butler is chosen to represent Beryl Butler's faith in a vid show or other highly public forum. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
40 |
Voluntarily left Missionary/Humanitarian |
7 |
40 |
Failed to qualify for Corporate Agent (Agent). |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Beryl Butler's Contacts or Allies betrays Beryl Butler, ending Beryl Butler's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Returned to Believer (Missionary/Humanitarian). |
8 |
43 |
Opponents of Beryl Butler's belief system ambush Beryl Butler. |
8 |
43 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
9 |
43 |
Became a Entertainer (Journalist). |
9 |
46 |
Beryl Butler is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
10 |
46 |
Returned to Drifter (Scavenger). |
10 |
49 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
49 |
Failed to qualify for Performer (Entertainer). |
11 |
49 |
Continued as Drifter (Scavenger). |
11 |
51 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
52 |
Good fortune. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Moved to a new world. |
14 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
84 |
Lightly injured, no permanent damage. Fully recovered. |
21 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |