Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find an Alien Artifact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
28 |
Given a special assignment or duty in Charity Brownhill's unit. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Continued as Army (Infantry). |
4 |
31 |
Surrounded and outnumbered by the enemy, Charity Brownhill hold out until relief arrives. |
4 |
34 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Army (Infantry). |
5 |
37 |
Advanced training in a specialist field |
5 |
38 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
6 |
38 |
Continued as Army (Infantry). |
6 |
42 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
7 |
42 |
Became a Merchant (Broker). |
7 |
46 |
Charity Brownhill's business or ship thrives. |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
50 |
A series of bad deals and decisions force Charity Brownhill into bankruptcy. Charity Brownhill salvages what Charity Brownhill can. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
54 |
Charity Brownhill's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
54 |
Promoted to Merchant (Broker) rank 2. |
10 |
54 |
Continued as Merchant (Broker). |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Voluntarily left Broker |
11 |
58 |
Retired. |
11 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
66 |
A new romantic starts. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
82 |
Gained a contact. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
89 |
Good fortune. |
19 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |