Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Join a social movement. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Christie Harrington's work ends up coming home with Christie Harrington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
26 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
26 |
Became a Scout (Surveyor). |
4 |
27 |
Psychologically damaged by Christie Harrington's time in the scouts. |
5 |
27 |
Failed to qualify for Journalist (Entertainer). |
5 |
27 |
Became a Drifter (Scavenger). |
5 |
30 |
Christie Harrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Became a Merchant (Broker). |
6 |
31 |
A good deal ensures Christie Harrington is living the high life for a few years. |
7 |
34 |
Continued as Merchant (Broker). |
8 |
38 |
Continued as Merchant (Broker). |
8 |
39 |
Christie Harrington's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
40 |
Christie Harrington come into conflict with a splinter group Christie Harrington's own religion which maintains Christie Harrington's version is the wrong one. Gain 2 Rivals. |
10 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
40 |
Retired at age 40. |
10 |
40 |
Retired. |
10 |
42 |
Moved to a new world. |
11 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Gained a contact. |
12 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Encounter a Psionic institute. |
12 |
52 |
Tested for psionic powers |
13 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
63 |
Moved to a new world. |
16 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
66 |
Good fortune. |
17 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
69 |
Good fortune. |
18 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
79 |
Moved to a new world. |
20 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
82 |
A new romantic starts. Gain an Ally. |
21 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |