Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
When dealing with an alien race, Clare Sim botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Psychologically damaged by Clare Sim's time in the scouts. |
3 |
25 |
Continued as Scout (Courier). |
3 |
28 |
Severely injured. Owe 25,000 for medical bills. |
4 |
29 |
Continued as Scout (Courier). |
4 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Continued as Scout (Courier). |
5 |
34 |
Clare Sim spend a great deal of time on the fringes of Charted Space. |
5 |
34 |
Clare Sim have no idea what happened to Clare Sim – they found Clare Sim's ship drifting on the fringes of friendly space. |
6 |
37 |
Continued as Scout (Courier). |
6 |
40 |
Perform an exemplary service for the scouts. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Citizen (Worker). |
7 |
42 |
Clare Sim is rewarded for Clare Sim's diligence or cunning. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
46 |
Clare Sim gain experience in a technical field as a computer operator or surveyor. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Citizen (Worker). |
9 |
52 |
Clare Sim's business expands, Clare Sim's corporation grows, or the colony thrives. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Continued as Citizen (Worker). |
10 |
57 |
Advanced training in a specialist field. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Continued as Citizen (Worker). |
11 |
59 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Scarred. Owe 5,000 for medical bills. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Birth or Death involving a family member or close friend. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |