Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Dawn Butler's Contacts or Allies betrays Dawn Butler, ending Dawn Butler's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Merchant (Broker). |
3 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
30 |
A series of bad deals and decisions force Dawn Butler into bankruptcy. Dawn Butler salvages what Dawn Butler can. |
5 |
30 |
Became a Citizen (Corporate). |
5 |
31 |
Dawn Butler's business expands, Dawn Butler's corporation grows, or the colony thrives. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Citizen (Corporate) rank 1. |
6 |
34 |
Continued as Citizen (Corporate). |
6 |
36 |
Dawn Butler gain experience in a technical field as a computer operator or surveyor. |
6 |
38 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
40 |
Good fortune |
7 |
42 |
Promoted to Citizen (Corporate) rank 3. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
44 |
Moved to a new world. |
8 |
46 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
9 |
46 |
Continued as Citizen (Corporate). |
9 |
47 |
Spent time maintaining and using heavy vehicles. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Became a Scout (Courier). |
10 |
53 |
Dawn Butler discover a world, item or information of worth to the Imperium. |
10 |
54 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
54 |
Continued as Scout (Courier). |
11 |
56 |
Dawn Butler spend a great deal of time on the fringes of Charted Space. |
11 |
56 |
Gain a contact in an alien race. |
12 |
58 |
Continued as Scout (Courier). |
12 |
60 |
Dawn Butler's ship is damaged, and Dawn Butler have to hitch-hike Dawn Butler's way back across the stars to the nearest scout base. |
12 |
60 |
Gain 4 Contacts. Gain 1 Enemies. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Retired. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |