Retired Petty Officer, 2nd class Dottie Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 90 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 6 (0)111756
Fanatical, Threatening, Contrary
 
Skills
Animals 0
Athletics 0
Diplomat 1
Electronics (Comms) 1
Engineer (Power) 1
Gun Combat 0
Gunner (Turret) 1
Mechanic 3
Persuade 1
Pilot 0
Science (Social Sciences/Belief) 3
Science (Physical Sciences/Chemistry) 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand11
Navy Engineer/Gunner Petty Officer, 2nd class34
Believer Mainstream Believer Initiate13
Scout Explorer Scout22
Drifter Scavenger 01
Drifter Wanderer 01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Ella Janson Enemy 0 2 1 0 Dynchia, Imperium (M/56)
Lafayette Wallace Enemy 0 2 1 0 Dynchia, Imperium (M/90)
Lafayette Wallace is a member of an organisation which holds a generally opposite view of the Traveller.
Courtney Powlett Contact 2 2 4 3 Dynchia, Imperium (M/37)
May Fisher Contact 1 1 1 1 Dynchia, Imperium (M/31)
May Fisher is actually an organisation such as a political movement or modest sized business.
Pierce Peters Rival 1 1 1 1 Dynchia, Imperium (M/41)
Elvira Arnold Enemy 0 1 1 0 Luriani (F/56)
Elvira Arnold has had an unexpected run of good fortune lately.
Edythe Patterson Ally 5 0 0 4 Dynchia, Imperium (F/30)
Relationship redefined. Enemy becomes an ally.
Raleigh Head Enemy 0 4 0 1 Ne Kraeda ren Kelva (M/31)
Laeulye Yeyu Enemy 0 3 0 1 Ael Yael (M/25)
Relationship becomes more intense.
Omar Ferguson Enemy 0 6 1 2 Dynchia, Imperium (M/24)
Carl Powell Contact 0 1 0 4 Tezcat (M/27)
Kay Chapman Contact 2 1 3 1 Dynchia, Imperium (F/38)
Ellsworth Gutierrez Contact 1 3 0 1 Trexen (M/32)
Ellsworth Gutierrez was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Dottie Campbell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Engineer/Gunner) with previous rank.
2 23 Dottie Campbell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Engineer/Gunner).
3 29 Vessel participates in a diplomatic mission.
3 29 Gain a contact.
3 30 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
4 30 Continued as Navy (Engineer/Gunner).
4 32 Advanced training in a specialist field.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Flight (Navy).
5 34 Continued as Navy (Engineer/Gunner).
5 38 Vessel participates in a notable military engagement.
5 38 Forced to muster out.
6 38 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 39 Dottie Campbell accepted an offer of inducements to betray Dottie Campbell's faith. Gain 400,000 in cash.
6 42 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
7 42 Failed to qualify for Scientist (Scholar).
7 42 Submitted to the draft.
7 42 Became a Scout (Explorer).
7 43 Dottie Campbell spend a great deal of time on the fringes of Charted Space.
7 43 Gain a contact in an alien race.
7 46 Promoted to Scout (Explorer) rank 1 with the new title Scout.
8 46 Continued as Scout (Explorer).
8 48 When dealing with an alien race, Dottie Campbell botch an opportunity to gather extra intelligence about them.
8 48 Dottie Campbell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8 50 Promoted to Scout (Explorer) rank 2.
9 50 Voluntarily left Explorer
9 50 Failed to qualify for Free Trader (Merchant).
9 50 Became a Drifter (Scavenger).
9 52 Dottie Campbell do not know what happened to Dottie Campbell. There is a gap in Dottie Campbell's memory.
10 52 Failed to qualify for Merchant Marine (Merchant).
10 52 Switched to Drifter (Wanderer).
10 54 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
11 54 Returned to Believer (Mainstream Believer).
11 58 Dottie Campbell refused an offer of inducements to betray Dottie Campbell's faith. Gain 5 enemies.
12 58 Continued as Believer (Mainstream Believer).
12 61 Dottie Campbell refuse to secretly provide religious rites for a dying leader or noble, because they do not share Dottie Campbell's faith.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 62 Retired at age 62.
13 62 Voluntarily left Mainstream Believer
13 62 Retired.
13 64 Lightly injured, no permanent damage. Fully recovered.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 69 A romantic relationship ends badly. Gain a Rival or Enemy.
15 70 Aging Crisis. Owe 50,000 for medical bills.
15 73 Gained a contact.
16 74 Aging Crisis. Owe 10,000 for medical bills.
16 76 Betrayal. Convert an Ally into a Rival or Enemy.
17 78 Aging Crisis. Owe 60,000 for medical bills.
17 80 Gained a contact.
18 82 Aging Crisis. Owe 10,000 for medical bills.
18 84 Gained a contact.
19 86 Aging Crisis. Owe 10,000 for medical bills.
19 89 Injured. Fully recovered. Owe 5,000 for medical bills.
20 90 Aging Crisis. Owe 10,000 for medical bills.
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