Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Dottie Campbell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
23 |
Dottie Campbell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Advanced training in a specialist field. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Vessel participates in a notable military engagement. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Dottie Campbell accepted an offer of inducements to betray Dottie Campbell's faith. Gain 400,000 in cash. |
6 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
42 |
Failed to qualify for Scientist (Scholar). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Scout (Explorer). |
7 |
43 |
Dottie Campbell spend a great deal of time on the fringes of Charted Space. |
7 |
43 |
Gain a contact in an alien race. |
7 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
48 |
When dealing with an alien race, Dottie Campbell botch an opportunity to gather extra intelligence about them. |
8 |
48 |
Dottie Campbell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
50 |
Promoted to Scout (Explorer) rank 2. |
9 |
50 |
Voluntarily left Explorer |
9 |
50 |
Failed to qualify for Free Trader (Merchant). |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
52 |
Dottie Campbell do not know what happened to Dottie Campbell. There is a gap in Dottie Campbell's memory. |
10 |
52 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
52 |
Switched to Drifter (Wanderer). |
10 |
54 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
54 |
Returned to Believer (Mainstream Believer). |
11 |
58 |
Dottie Campbell refused an offer of inducements to betray Dottie Campbell's faith. Gain 5 enemies. |
12 |
58 |
Continued as Believer (Mainstream Believer). |
12 |
61 |
Dottie Campbell refuse to secretly provide religious rites for a dying leader or noble, because they do not share Dottie Campbell's faith. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Voluntarily left Mainstream Believer |
13 |
62 |
Retired. |
13 |
64 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
89 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
20 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |