Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
19 |
Gain a contact. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Special assignment or duty on board ship. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Elise McKenzie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
32 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
39 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
40 |
Advanced training in a specialist field. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Physician (Scholar). |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Elise McKenzie come into conflict with a splinter group Elise McKenzie's own religion which maintains Elise McKenzie's version is the wrong one. Gain 2 Rivals. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |