Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Severely injured. Owe 25,000 for medical bills. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Rewarded for a successful mission. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Voluntarily left Law Enforcement |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
27 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
28 |
Continued as Scholar (Field Researcher). |
4 |
32 |
Entangled in a bureaucratic or legal morass that distracts Emilie Carson from Emilie Carson's work. |
5 |
32 |
Continued as Scholar (Field Researcher). |
5 |
36 |
Emilie Carson's work is sabotaged by unknown parties. Emilie Carson may salvage what Emilie Carson can and give up. |
6 |
36 |
Failed to qualify for Journalist (Entertainer). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
40 |
Emilie Carson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Scout (Surveyor). |
7 |
42 |
When dealing with an alien race, Emilie Carson botch an opportunity to gather extra intelligence about them. |
7 |
42 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
44 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
47 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Switched to Scout (Courier) with previous rank. |
9 |
48 |
When dealing with an alien race, Emilie Carson botch an opportunity to gather extra intelligence about them. |
9 |
48 |
Scarred. Owe 1,250 for medical bills. |
10 |
51 |
Continued as Scout (Courier). |
10 |
55 |
Perform an exemplary service for the scouts. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Scout (Courier). |
11 |
56 |
Spend several years jumping from world to world in Emilie Carson's scout ship. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Scout (Courier). |
12 |
61 |
Emilie Carson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
62 |
Victim of a crime |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Voluntarily left Missionary/Humanitarian |
14 |
65 |
Retired. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Contact with Government. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
Moved to a new world. |
20 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |