Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Special assignment or duty on board ship. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
27 |
Special assignment or duty on board ship. |
3 |
30 |
Forced to continue current assignment |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Vessel participates in a notable military engagement. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Injured. Fully recovered. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Special assignment or duty on board ship. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Erin Ellis foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 6 with the new title Master Chief. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
50 |
Vessel participates in a notable military engagement. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 7. |
9 |
50 |
Continued as Navy (Engineer/Gunner). |
9 |
51 |
Erin Ellis join a gambling circle on board. |
9 |
54 |
Promoted to Navy (Engineer/Gunner) rank 8. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Rogue (Thief). |
10 |
56 |
Erin Ellis spend months in the dangerous criminal underworld. |
10 |
58 |
Promoted to Rogue (Thief) rank 1. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Rogue (Thief). |
11 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
62 |
Promoted to Rogue (Thief) rank 2. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Continued as Rogue (Thief). |
12 |
65 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Retired. |
13 |
67 |
Moved to a new world. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
Good fortune. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
82 |
Gained a contact. |
17 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
86 |
Good fortune. |
18 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
89 |
Moved to a new world. |
19 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |