Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
22 |
Esta Marsden's business expands, Esta Marsden's corporation grows, or the colony thrives. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
27 |
Esta Marsden learn something Esta Marsden should not have – a corporate secret, a political scandal – which Esta Marsden can profit from illegally. |
3 |
28 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
32 |
Esta Marsden is rewarded for Esta Marsden's diligence or cunning. |
4 |
32 |
Promoted to Citizen (Corporate) rank 3. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
39 |
Perform an exemplary service for the scouts. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
44 |
Spend several years jumping from world to world in Esta Marsden's scout ship. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
47 |
Esta Marsden's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
48 |
Continued as Scout (Surveyor). |
9 |
50 |
Spend several years jumping from world to world in Esta Marsden's scout ship. |
9 |
52 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
52 |
Voluntarily left Surveyor |
10 |
52 |
Failed to qualify for Colonist (Citizen). |
10 |
52 |
Switched to Drifter (Barbarian). |
10 |
53 |
Esta Marsden do not know what happened to Esta Marsden. There is a gap in Esta Marsden's memory. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
55 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Victim of a crime. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Find Ancient Technology. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Moved to a new world. |
20 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |