Retired Team Leader Felicia Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 90 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 7 (0)111687
Shocked, Particular, Threatening
 
Skills
Admin 1
Advocate 1
Animals 0
Art (Presentation/Write) 1
Astrogation 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Language (Vilani (1st Imperium)) 1
Leadership 1
Mechanic 0
Medic 2
Persuade 1
Pilot 0
Profession (Worker/Religion) 2
Seafarer 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Surveyor Scout13
Noble Administrator Clerk11
Noble Diplomat 3rd Secretary12
Scholar Physician 23
Drifter Scavenger 01
Agent Law Enforcement Corporal12
Believer Missionary/Humanitarian Team Leader23
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Lennie Marsden Ally 3 0 1 1 Traltar (M/35)
Lennie Marsden is a member of an organisation which holds a generally opposite view of the Traveller.
E-feswa Efe-taep Ebpebep Rival 1 2 0 5 Bwap (F/26)
E-feswa Efe-taep Ebpebep has life-changing event that creates new responsibilities.
Eugene Hanrahan Ally 4 0 3 3 Dynchia, Imperium (M/27)
Neva Holland Enemy 0 4 2 0 Dynchia, Imperium (F/40)
Max Hislop Contact 2 1 0 0 Halka (M/17)
Relationship redefined. Rival becomes a contact.
Sandra Fleming Contact 0 1 1 0 Dynchia, Imperium (F/51)
Sandra Fleming is diminished in both power and influence.
Loretto McDermot Contact 1 0 2 1 Solomani, Imperium (F/34)
Loretto McDermot gains in power.
Therese Dixon Contact 1 0 1 1 Humaniti (F/16)
Therese Dixon’s relationships have begun to affect the character.
Sharlene Jemmy Contact 1 0 3 0 Thaggeshi (F/71)
Sharlene Jemmy is diminished in both power and influence.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Spend several years jumping from world to world in Felicia Sim's scout ship.
2 22 Continued as Scout (Surveyor).
2 25 When dealing with an alien race, Felicia Sim have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
2 26 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 26 Continued as Scout (Surveyor).
3 29 Felicia Sim's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
4 30 Became a Noble (Administrator) with the new title Assistant.
4 31 time as a ruler or playboy gives Felicia Sim a wide range of experiences.
4 34 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
5 34 Attempted to change assignments.
5 34 Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank.
5 35 Felicia Sim manipulate and charm Felicia Sim's way through high society. Gain a Rival and an Ally.
6 38 Continued as Noble (Diplomat).
6 40 Severely injured. Fully recovered. Owe 1,250 for medical bills.
7 40 Became a Scholar (Physician).
7 44 Assigned to work on a secret project for a patron or organisation.
7 44 Promoted to Scholar (Physician) rank 1.
8 44 Continued as Scholar (Physician).
8 47 Cheated in some fashion, advancing Felicia Sim's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
8 47 Gain an Enemy
8 48 Promoted to Scholar (Physician) rank 2.
9 48 Continued as Scholar (Physician).
9 51 Moved to a new world.
10 52 Voluntarily left Physician
10 52 Failed to qualify for Corporate Agent (Agent).
10 52 Became a Drifter (Scavenger).
10 56 Felicia Sim do not know what happened to Felicia Sim. There is a gap in Felicia Sim's memory.
11 56 Failed to qualify for Merchant Marine (Merchant).
11 56 Submitted to the draft.
11 56 Became a Agent (Law Enforcement) with the new title Rookie.
11 58 Go undercover to investigate an enemy.
11 58 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
11 60 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
12 60 Continued as Agent (Law Enforcement).
12 63 Lightly injured, no permanent damage. Fully recovered.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 63 Retired at age 63.
13 63 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 65 A romantic relationship ends badly. Gain a Rival or Enemy.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 67 Continued as Believer (Missionary/Humanitarian).
14 68 Felicia Sim faith enjoys an explosion of popularity largely thanks to Felicia Sim's efforts.
14 68 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 71 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 71 Continued as Believer (Missionary/Humanitarian).
15 72 Felicia Sim is sent to a new community or parish to preach The Word among the poor.
15 75 Forced to muster out.
16 75 Aging Crisis. Owe 50,000 for medical bills.
16 75 Retired.
16 77 Gained a contact.
17 79 Aging Crisis. Owe 40,000 for medical bills.
17 83 Gained a contact.
18 83 Aging Crisis. Owe 30,000 for medical bills.
18 85 Gained a contact.
19 87 Aging Crisis. Owe 40,000 for medical bills.
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