Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Glenda Pettitt foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Special assignment or duty on board ship. |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
31 |
Lost eye or limb. Fully recovered. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Became a Citizen (Colonist). |
6 |
34 |
Glenda Pettitt learn something Glenda Pettitt should not have – a corporate secret, a political scandal – which Glenda Pettitt can profit from illegally. |
6 |
36 |
Promoted to Citizen (Colonist) rank 1. |
7 |
36 |
Continued as Citizen (Colonist). |
7 |
39 |
Glenda Pettitt is rewarded for Glenda Pettitt's diligence or cunning. |
7 |
40 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
40 |
Continued as Citizen (Colonist). |
8 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Promoted to Citizen (Colonist) rank 3. |
9 |
44 |
Continued as Citizen (Colonist). |
9 |
47 |
Advanced training in a specialist field. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Glenda Pettitt aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Victim of a crime. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Birth or Death involving a family member or close friend. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Spend time with an alien race. Gain a contact. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
86 |
Moved to a new world. |
20 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |