Retired Project Leader Hattie Fletcher  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 90 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 10 (1)11155A
Twinkling eyes
 
Skills
Astrogation 0
Carouse 0
Deception 0
Diplomat 1
Flyer (Grav) 1
Gun Combat 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 0
Medic 0
Persuade 3
Pilot 0
Profession (Worker/Religion) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Navy Engineer/Gunner Crewman01
Drifter Scavenger 01
Scout Courier Scout11
Drifter Wanderer 01
Believer Missionary/Humanitarian Project Leader34
Drifter Barbarian 01
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Lutie Peters Enemy 0 3 3 1 Answerin (F/40)
Linwood Laroche Rival 0 2 4 5 Answerin (M/31)
Gertie Nicol Ally 4 0 5 2 Vanejenese (F/43)
Mont Bartley Ally 6 0 2 0 Answerin (M/22)
Mont Bartley gains in power.
Hollis Mahon Ally 3 0 2 2 Answerin (M/63)
Madge Ross Ally 3 0 0 4 Ronnin (F/39)
Leone Oliver Contact 2 0 1 1 Sydite (F/37)
Relationship altered.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Hattie Fletcher's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hattie Fletcher fail to help. Gain an Enemy.
1 22 Hattie Fletcher inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 23 Hattie Fletcher have no idea what happened to Hattie Fletcher – they found Hattie Fletcher's ship drifting on the fringes of friendly space.
3 23 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 25 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4 25 Failed to qualify for Infantry (Army).
4 25 Became a Drifter (Scavenger).
4 27 Injured. Fully recovered. Owe 5,000 for medical bills.
5 27 Switched to Scout (Courier) with the new title Scout and previous rank.
5 31 Injured. Fully recovered. Owe 2,500 for medical bills.
6 31 Failed to qualify for Artist (Entertainer).
6 31 Switched to Drifter (Wanderer).
6 35 Lightly injured, no permanent damage. Fully recovered.
7 35 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 37 Opponents of Hattie Fletcher's belief system ambush Hattie Fletcher.
7 37 Severely injured. Owe 25,000 for medical bills.
8 37 Switched to Drifter (Barbarian).
8 40 Suffer from a life-threatening illness.
9 40 Returned to Believer (Missionary/Humanitarian).
9 41 Hattie Fletcher refuse to secretly provide religious rites for a dying leader or noble, because they do not share Hattie Fletcher's faith.
10 44 Aging Crisis. Owe 20,000 for medical bills.
10 44 Retired at age 44.
10 44 Continued as Believer (Missionary/Humanitarian).
10 45 A notable academic consults with Hattie Fletcher about a publication or documentary he is working on. Gain a Contact in academia.
10 48 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 48 Aging Crisis. Owe 60,000 for medical bills.
11 48 Continued as Believer (Missionary/Humanitarian).
11 51 Hattie Fletcher faith enjoys an explosion of popularity largely thanks to Hattie Fletcher's efforts.
11 51 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
11 52 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
12 52 Aging Crisis. Owe 60,000 for medical bills.
12 52 Voluntarily left Missionary/Humanitarian
12 52 Retired.
12 56 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 56 Aging Crisis. Owe 30,000 for medical bills.
13 59 A romantic relationship ends badly. Gain a Rival or Enemy.
14 60 Aging Crisis. Owe 30,000 for medical bills.
14 64 A new romantic starts. Gain an Ally.
15 64 Aging Crisis. Owe 20,000 for medical bills.
15 65 A new romantic starts. Gain an Ally.
16 68 Aging Crisis. Owe 10,000 for medical bills.
16 72 A romantic relationship ends badly. Gain a Rival or Enemy.
17 72 Aging Crisis. Owe 10,000 for medical bills.
17 75 A romantic relationship ends badly. Gain a Rival or Enemy.
18 76 Aging Crisis. Owe 50,000 for medical bills.
18 79 A romantic relationship ends badly. Gain a Rival or Enemy.
19 80 Aging Crisis. Owe 40,000 for medical bills.
19 82 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 84 Aging Crisis. Owe 30,000 for medical bills.
20 85 Gained a contact.
21 88 Aging Crisis. Owe 30,000 for medical bills.
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