Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Hester Little join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Hester Little is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Became a Army (Army Support) with the new title Private. |
3 |
26 |
Given a special assignment or duty in Hester Little's unit. |
3 |
29 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
3 |
29 |
Forced to continue current assignment |
3 |
29 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
4 |
29 |
Continued as Army (Army Support). |
4 |
33 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
5 |
33 |
Returned to Navy (Line/Crew). |
5 |
34 |
Hester Little is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
34 |
Failed to qualify for Corporate Agent (Agent). |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
37 |
Attacked by enemies that Hester Little easily defeat. |
6 |
37 |
Gain Enemy if Hester Little don't already have one. |
7 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
39 |
Gained a contact. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Retired. |
8 |
43 |
A new romantic starts. Gain an Ally. |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Nearly killed. Owe 20,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
86 |
Spend time with an alien race. Gain a contact. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
Moved to a new world. |
20 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |