Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Ira Buckman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ira Buckman fail to help. Gain an Enemy. |
3 |
30 |
Ira Buckman's ship is damaged, and Ira Buckman have to hitch-hike Ira Buckman's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
When dealing with an alien race, Ira Buckman botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Ira Buckman have no idea what happened to Ira Buckman – they found Ira Buckman's ship drifting on the fringes of friendly space. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Ira Buckman survey an alien world. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
Ira Buckman's ship is damaged, and Ira Buckman have to hitch-hike Ira Buckman's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 1 Contacts. Gain 2 Enemies. |
7 |
40 |
Became a Agent (Intelligence). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
41 |
Failed to qualify for Corporate (Citizen). |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
42 |
Betrayed by a friend. One of Ira Buckman's Contacts or Allies betrays Ira Buckman, ending Ira Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
42 |
Failed to qualify for Surveyor (Scout). |
9 |
42 |
Switched to Drifter (Scavenger). |
9 |
46 |
Find an Alien Artifact. |
9 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
46 |
Continued as Drifter (Scavenger). |
10 |
49 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
49 |
Became a Citizen (Worker). |
11 |
52 |
Advanced training in a specialist field. |
11 |
53 |
Promoted to Citizen (Worker) rank 1. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Citizen (Worker). |
12 |
57 |
Advanced training in a specialist field. |
12 |
57 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Continued as Citizen (Worker). |
13 |
59 |
Advanced training in a specialist field. |
13 |
61 |
Promoted to Citizen (Worker) rank 3. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Continued as Citizen (Worker). |
14 |
62 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
62 |
Retired. |
15 |
63 |
Accused of a crime. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
72 |
Gained a contact. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
85 |
Birth or Death involving a family member or close friend. |
21 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
89 |
Accused of a crime. |
22 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |