Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Johnnie Armstrong's trade routes and contacts, forcing Johnnie Armstrong to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Gained a contact. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies that Johnnie Armstrong easily defeat. |
3 |
28 |
Gain Enemy if Johnnie Armstrong don't already have one. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Imperial trade restrictions force Johnnie Armstrong out of business. |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
33 |
Johnnie Armstrong do not know what happened to Johnnie Armstrong. There is a gap in Johnnie Armstrong's memory. |
6 |
33 |
Switched to Merchant (Broker). |
6 |
35 |
Imperial trade restrictions force Johnnie Armstrong out of business. |
7 |
35 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Opponents of Johnnie Armstrong's belief system ambush Johnnie Armstrong. |
8 |
42 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
42 |
Returned to Drifter (Barbarian). |
9 |
45 |
Birth or Death involving a family member or close friend. |
10 |
46 |
Continued as Drifter (Barbarian). |
10 |
50 |
Johnnie Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Returned to Believer (Missionary/Humanitarian). |
11 |
53 |
Johnnie Armstrong come into conflict with a splinter group Johnnie Armstrong's own religion which maintains Johnnie Armstrong's version is the wrong one. Gain 2 Rivals. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
Good fortune. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
84 |
Victim of a crime. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
86 |
Good fortune. |
21 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |