Retired Junior Project Worker Johnnie Armstrong  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 90 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 6 (0)111276
Short-tempered
 
Skills
Athletics (Endurance) 1
Broker 0
Carouse 1
Deception 0
Drive 0
Electronics (Computers) 1
Gun Combat (Slug) 1
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Stealth 0
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Drifter Scavenger 12
Merchant Merchant Marine Crewman01
Drifter Barbarian 03
Merchant Broker 01
Rogue Pirate Lackey01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Felicia Cause Enemy 0 3 0 1 Solomani, Imperium (F/37)
Joanna Grimaldi Rival 1 2 0 0 Solomani, Imperium (F/38)
Jamie Heriot Rival 1 1 0 2 Answerin (F/56)
Hassie Burress Rival 1 3 4 6 Murrissi (F/33)
Peter Hughes Ally 4 0 6 1 Solomani, Imperium (M/49)
Ghorrzug Andaeikhar Ally 2 0 1 1 Vargr, Imperium (F/16)
Donna Pierce Contact 2 2 1 3 Solomani, Imperium (F/53)
Donna Pierce is in desperate trouble and could use the character’s help.
Emanuel Reed Contact 3 2 2 0 Ziadd (M/77)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 A sudden war destroys Johnnie Armstrong's trade routes and contacts, forcing Johnnie Armstrong to flee that region of space.
1 20 Gain rebels as Enemy
2 20 Became a Drifter (Scavenger).
2 22 Gained a contact.
2 24 Forced to continue current assignment.
2 24 Promoted to Drifter (Scavenger) rank 1.
3 24 Continued as Drifter (Scavenger).
3 28 Attacked by enemies that Johnnie Armstrong easily defeat.
3 28 Gain Enemy if Johnnie Armstrong don't already have one.
3 28 Forced to muster out.
4 28 Switched to Merchant (Merchant Marine) with the new title Crewman.
4 31 Imperial trade restrictions force Johnnie Armstrong out of business.
5 31 Switched to Drifter (Barbarian).
5 33 Johnnie Armstrong do not know what happened to Johnnie Armstrong. There is a gap in Johnnie Armstrong's memory.
6 33 Switched to Merchant (Broker).
6 35 Imperial trade restrictions force Johnnie Armstrong out of business.
7 35 Became a Rogue (Pirate) with the new title Lackey.
7 38 Lightly injured, no permanent damage. Fully recovered.
8 38 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 42 Opponents of Johnnie Armstrong's belief system ambush Johnnie Armstrong.
8 42 Lost eye or limb. Owe 5,000 for medical bills.
9 42 Returned to Drifter (Barbarian).
9 45 Birth or Death involving a family member or close friend.
10 46 Continued as Drifter (Barbarian).
10 50 Johnnie Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 50 Aging Crisis. Owe 30,000 for medical bills.
11 50 Retired at age 50.
11 50 Returned to Believer (Missionary/Humanitarian).
11 53 Johnnie Armstrong come into conflict with a splinter group Johnnie Armstrong's own religion which maintains Johnnie Armstrong's version is the wrong one. Gain 2 Rivals.
12 53 Aging Crisis. Owe 50,000 for medical bills.
12 53 Retired.
12 57 A new romantic starts. Gain an Ally.
13 57 Aging Crisis. Owe 60,000 for medical bills.
13 61 Betrayal. Convert an Ally into a Rival or Enemy.
14 61 Aging Crisis. Owe 20,000 for medical bills.
14 64 A new romantic starts. Gain an Ally.
15 65 Aging Crisis. Owe 30,000 for medical bills.
15 66 Gained a contact.
16 69 Aging Crisis. Owe 20,000 for medical bills.
16 72 Good fortune.
17 73 Aging Crisis. Owe 60,000 for medical bills.
17 75 Gained a contact.
18 77 Aging Crisis. Owe 50,000 for medical bills.
18 78 Good fortune.
19 81 Aging Crisis. Owe 20,000 for medical bills.
19 84 Victim of a crime.
20 85 Aging Crisis. Owe 20,000 for medical bills.
20 86 Good fortune.
21 89 Aging Crisis. Owe 30,000 for medical bills.
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