Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Joseph Nealy gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Joseph Nealy gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Joseph Nealy gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Joseph Nealy befriend a superior in the corporation or the colony. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Explorer). |
5 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Joseph Nealy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Entertainer (Journalist). |
7 |
44 |
Gain a patron in the arts. Gain an Ally |
7 |
45 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
8 |
45 |
Continued as Entertainer (Journalist). |
8 |
49 |
Expose or are involved in a scandal of some sort. |
9 |
49 |
Became a Merchant (Free Trader). |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
53 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
53 |
Continued as Merchant (Free Trader). |
10 |
55 |
Risk Joseph Nealy's fortune on a possibility lucrative deal and win. |
10 |
57 |
Promoted to Merchant (Free Trader) rank 2. |
11 |
57 |
Continued as Merchant (Free Trader). |
11 |
58 |
A sudden war destroys Joseph Nealy's trade routes and contacts, forcing Joseph Nealy to flee that region of space. |
11 |
58 |
Gain rebels as Enemy |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
Good fortune. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
89 |
Victim of a crime. |
20 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |