Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Entertainer (Performer). |
2 |
26 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Gained a contact. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Join homeworld’s celebrity circles |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
Criticised a questionable political leader on Josie Howlett's homeworld, causing his downfall. Gain an Enemy |
5 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Josie Howlett far from home. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Entered Merchant Academy with the Business curriculum. |
6 |
41 |
War breaks out, triggering a mandatory draft. |
6 |
41 |
Fled from the draft. |
6 |
41 |
Dropped out of the merchant academy. |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
45 |
Betrayed by a friend. One of Josie Howlett's Contacts or Allies betrays Josie Howlett, ending Josie Howlett's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Good fortune |
8 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Josie Howlett is chosen to represent Josie Howlett's faith in a vid show or other highly public forum. |
9 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Voluntarily left Missionary/Humanitarian |
10 |
53 |
Retired. |
10 |
56 |
Birth or Death involving a family member or close friend. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Spend time with an alien race. Gain a contact. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
Gained a contact. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
88 |
Moved to a new world. |
19 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |