Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Lost eye or limb. Fully recovered. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Imperial trade restrictions force Julia Burns out of business. |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Julia Burns accepted an offer of inducements to betray Julia Burns's faith. Gain 80,000 in cash. |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
34 |
Betrayed by a friend. One of Julia Burns's Contacts or Allies betrays Julia Burns, ending Julia Burns's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
35 |
Opponents of Julia Burns's belief system ambush Julia Burns. |
7 |
35 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
35 |
Returned to Drifter (Barbarian). |
8 |
38 |
Betrayed by a friend. One of Julia Burns's Contacts or Allies betrays Julia Burns, ending Julia Burns's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
38 |
Returned to Believer (Missionary/Humanitarian). |
9 |
42 |
Julia Burns retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Continued as Believer (Missionary/Humanitarian). |
10 |
43 |
Julia Burns come into conflict with a splinter group Julia Burns's own religion which maintains Julia Burns's version is the wrong one. Gain 3 Rivals. |
11 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
43 |
Retired. |
11 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
51 |
A new romantic starts. Gain an Ally. |
13 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
52 |
Good fortune. |
14 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
57 |
Gained a contact. |
15 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
64 |
A new romantic starts. Gain an Ally. |
17 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
74 |
A new romantic starts. Gain an Ally. |
19 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
78 |
Moved to a new world. |
20 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
87 |
A new romantic starts. Gain an Ally. |
22 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |