Retired Hopeful Juliette Clements  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 90 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 2 (-2)111282
Fascinated, Quitter
 
Skills
Admin 0
Carouse 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 0
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Worker/Metalworking) 1
Profession (Sports/Team Ball Sports) 1
Recon 0
Science (Social Sciences) 0
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Merchant Merchant Marine Crewman04
Citizen Worker 15
Drifter Scavenger 02
Believer Holy Warrior Hopeful01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Dwight Montgomery Enemy 0 4 5 0 Swanfeh (M/21)
Christine Vargas Contact 2 1 0 0 Cassilldan (F/46)
Marcellus Christie Enemy 0 4 0 1 Darrian, Imperium (M/49)
Alois Brook Contact 1 1 2 2 Swanfeh (M/41)
Terrence Nealy Contact 1 1 4 3 Kedepu (M/38)
Helen Doyle Ally 2 1 0 4 Ziadd (M/69)
Helen Doyle was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Accepted a deal with criminal or other figure under investigation.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 21 A sudden war destroys Juliette Clements's trade routes and contacts, forcing Juliette Clements to flee that region of space.
2 21 Gain rebels as Enemy
3 21 Became a Citizen (Worker).
3 23 Advanced training in a specialist field.
4 25 Continued as Citizen (Worker).
4 28 Advanced training in a specialist field.
5 29 Continued as Citizen (Worker).
5 32 Juliette Clements's business expands, Juliette Clements's corporation grows, or the colony thrives.
5 33 Promoted to Citizen (Worker) rank 1.
6 33 Continued as Citizen (Worker).
6 35 Juliette Clements learn something Juliette Clements should not have – a corporate secret, a political scandal – which Juliette Clements can profit from illegally.
6 35 Gain a criminal contact.
7 37 Continued as Citizen (Worker).
7 38 Life ruined by a criminal gang. Gain the gang as an Enemy
8 41 Voluntarily left Worker
8 41 Became a Drifter (Scavenger).
8 43 Scarred. Fully recovered. Owe 5,000 for medical bills.
9 43 Failed to qualify for Worker (Citizen).
9 43 Submitted to the draft.
9 43 Returned to Merchant (Merchant Marine).
9 46 Make an unexpected connection outside Juliette Clements's normal circles. Gain a Contact.
10 47 Continued as Merchant (Merchant Marine).
11 51 Continued as Merchant (Merchant Marine).
11 53 Nearly killed. Fully recovered. Owe 11,250 for medical bills.
12 53 Failed to qualify for Corporate (Citizen).
12 53 Returned to Drifter (Scavenger).
12 54 Injured. Fully recovered. Owe 5,000 for medical bills.
13 54 Aging Crisis. Owe 40,000 for medical bills.
13 54 Retired at age 54.
13 54 Became a Believer (Holy Warrior) with the new title Hopeful.
13 55 Juliette Clements have been following false teachings!
14 55 Aging Crisis. Owe 40,000 for medical bills.
14 55 Retired.
14 59 Good fortune.
15 59 Aging Crisis. Owe 20,000 for medical bills.
15 60 Moved to a new world.
16 63 Aging Crisis. Owe 50,000 for medical bills.
16 66 Betrayal. Convert an Ally into a Rival or Enemy.
17 67 Aging Crisis. Owe 30,000 for medical bills.
17 70 Amnesia.
18 71 Aging Crisis. Owe 30,000 for medical bills.
18 73 Betrayal. Convert an Ally into a Rival or Enemy.
19 75 Aging Crisis. Owe 30,000 for medical bills.
19 77 Amnesia.
20 79 Aging Crisis. Owe 20,000 for medical bills.
20 83 Gained a contact.
21 83 Aging Crisis. Owe 20,000 for medical bills.
21 84 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
22 87 Aging Crisis. Owe 10,000 for medical bills.
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