Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
21 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Commanding officer takes an interest in Marsha Ellis's career. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Marsha Ellis join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Marsha Ellis foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Navy (Flight) with previous rank. |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Navy (Flight) rank 6 with the new title Master Chief. |
7 |
42 |
Continued as Navy (Flight). |
7 |
43 |
Special assignment or duty on board ship. |
7 |
46 |
Promoted to Navy (Flight) rank 7. |
8 |
46 |
Continued as Navy (Flight). |
8 |
49 |
Marsha Ellis is blamed for an accident that causes the death of several crew members. Marsha Ellis's guilt drives Marsha Ellis to excel. |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
50 |
Attempted a risky adventure and was wildly successful. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
56 |
Offered job by a patron. Now owe him a favor. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Retired. |
11 |
60 |
Accused of a crime. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
Good fortune. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
77 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
85 |
Good fortune. |
18 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
89 |
A new romantic starts. Gain an Ally. |
19 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |