Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Nearly killed. Fully recovered. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
24 |
Involved in a feud with a rival criminal organization. |
3 |
24 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Rogue (Pirate) with the new title Lackey and previous rank. |
4 |
28 |
Crime pays off. Gain victim as Enemy. |
4 |
31 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
31 |
Continued as Rogue (Pirate). |
5 |
35 |
Mary Anderson spend months in the dangerous criminal underworld. |
5 |
35 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
6 |
35 |
Continued as Rogue (Pirate). |
6 |
37 |
Involved in a gambling ring. |
6 |
39 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
7 |
39 |
Voluntarily left Pirate |
7 |
39 |
Failed to qualify for Explorer (Scout). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
42 |
Injured. |
8 |
42 |
Returned to Merchant (Merchant Marine). |
8 |
43 |
Given advanced training in a specialist field |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Mary Anderson's normal circles. Gain a Contact. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Gained a contact. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Switched to Drifter (Wanderer). |
11 |
56 |
Attacked by enemies that Mary Anderson easily defeat. |
11 |
56 |
Gain Enemy if Mary Anderson don't already have one. |
11 |
58 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
58 |
Continued as Drifter (Wanderer). |
12 |
61 |
Mary Anderson do not know what happened to Mary Anderson. There is a gap in Mary Anderson's memory. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
63 |
Mary Anderson is sent to a new community or parish to preach The Word among the poor. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
A notable academic consults with Mary Anderson about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
Mary Anderson is sent to a new community or parish to preach The Word among the poor. |
15 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
77 |
Opponents of Mary Anderson's belief system ambush Mary Anderson. |
16 |
77 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Retired. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |