Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Matie Buckman's Contacts or Allies betrays Matie Buckman, ending Matie Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Courier (Scout). |
2 |
19 |
Continued as Drifter (Wanderer). |
2 |
20 |
Matie Buckman do not know what happened to Matie Buckman. There is a gap in Matie Buckman's memory. |
3 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
22 |
Matie Buckman is sent to a new community or parish to preach The Word among the poor. |
4 |
24 |
Continued as Believer (Holy Warrior). |
4 |
26 |
Matie Buckman have been following false teachings! |
5 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
30 |
Continued as Marine (Star Marine). |
6 |
34 |
A mission goes disastrously wrong due to Matie Buckman's commander’s error or incompetence, but Matie Buckman survive. |
6 |
34 |
Report commander and gain an Enemy. |
6 |
34 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
7 |
34 |
Continued as Marine (Star Marine). |
7 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
37 |
Returned to Believer (Holy Warrior). |
8 |
38 |
Opponents of Matie Buckman's belief system ambush Matie Buckman. |
8 |
38 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
9 |
38 |
Failed to qualify for Colonist (Citizen). |
9 |
38 |
Switched to Drifter (Scavenger). |
9 |
39 |
Contact with Government. |
10 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Continued as Drifter (Scavenger). |
10 |
43 |
Matie Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
43 |
Returned to Believer (Holy Warrior). |
11 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
47 |
Forced to muster out. |
12 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
47 |
Retired. |
12 |
49 |
A new romantic starts. Gain an Ally. |
13 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
62 |
Gained a contact. |
16 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
65 |
Good fortune. |
17 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
71 |
A new romantic starts. Gain an Ally. |
18 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
76 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
20 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
82 |
Victim of a crime. |
21 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |