Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Matie Ray retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Matie Ray is sent to a new community or parish to preach The Word among the poor. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
31 |
A police detective or rival criminal forces Matie Ray to flee and vows to hunt Matie Ray down. Gain an Enemy. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
33 |
Became a Scout (Surveyor). |
6 |
36 |
Perform an exemplary service for the scouts. |
6 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Continued as Scout (Surveyor). |
7 |
41 |
Matie Ray's ship is damaged, and Matie Ray have to hitch-hike Matie Ray's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 6 Contacts. Gain 1 Enemies. |
8 |
41 |
Failed to qualify for Field Researcher (Scholar). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Returned to Believer (Missionary/Humanitarian). |
9 |
45 |
Matie Ray come into conflict with a splinter group Matie Ray's own religion which maintains Matie Ray's version is the wrong one. Gain 3 Rivals. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
Retired. |
10 |
48 |
Moved to a new world. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
82 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
86 |
Gained a contact. |
21 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |