Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Win a prestigious prize. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Scout (Explorer). |
3 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scout (Surveyor) with previous rank. |
4 |
32 |
Psychologically damaged by May Richey's time in the scouts. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
35 |
May Richey's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Entered Merchant Academy with the Business curriculum. |
6 |
39 |
Made lifelong friends. Gain 1 Allies. |
6 |
39 |
Graduated. |
7 |
39 |
Switched to Merchant (Broker). |
7 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
41 |
A good deal ensures May Richey is living the high life for a few years. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
47 |
Make an unexpected connection outside May Richey's normal circles. Gain a Contact. |
9 |
47 |
Voluntarily left Broker |
9 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
51 |
May Richey have been following false teachings! |
10 |
51 |
Became a Drifter (Wanderer). |
10 |
54 |
Betrayed by a friend. One of May Richey's Contacts or Allies betrays May Richey, ending May Richey's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
Opponents of May Richey's belief system ambush May Richey. |
11 |
57 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
60 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |