Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Melinda Hall secretly provide religious rites for a dying leader or noble, although they do not share Melinda Hall's faith. Gain an Ally in the family and a Rival who disagrees with Melinda Hall's choice. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Melinda Hall is sent to a new community or parish to preach The Word among the poor. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Melinda Hall is chosen to represent Melinda Hall's faith in a vid show or other highly public forum. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
38 |
A notable academic consults with Melinda Hall about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
Melinda Hall is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
45 |
Attacked by enemies that Melinda Hall easily defeat. |
7 |
45 |
Gain Enemy if Melinda Hall don't already have one. |
8 |
46 |
Voluntarily left Wanderer |
8 |
46 |
Failed to qualify for Artist (Entertainer). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Scout (Courier). |
8 |
49 |
A new romantic starts. Gain an Ally. |
8 |
50 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
50 |
Continued as Scout (Courier). |
9 |
51 |
Spend several years jumping from world to world in Melinda Hall's scout ship. |
9 |
54 |
Promoted to Scout (Courier) rank 2. |
10 |
54 |
Continued as Scout (Courier). |
10 |
56 |
Perform an exemplary service for the scouts. |
10 |
58 |
Forced to continue current assignment. |
10 |
58 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Scout (Courier). |
11 |
62 |
Melinda Hall's ship is damaged, and Melinda Hall have to hitch-hike Melinda Hall's way back across the stars to the nearest scout base. |
11 |
62 |
Gain 2 Contacts. Gain 2 Enemies. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
66 |
A notable academic consults with Melinda Hall about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Continued as Believer (Mainstream Believer). |
13 |
67 |
Melinda Hall accepted an offer of inducements to betray Melinda Hall's faith. Gain 870,000 in cash. |
13 |
70 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Retired. |
14 |
71 |
Moved to a new world. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
76 |
Good fortune. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
85 |
Good fortune. |
18 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |