Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Entangled in a bureaucratic or legal morass that distracts Michele Hernandez from Michele Hernandez's work. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Physician) with previous rank. |
2 |
25 |
Make a breakthrough in Michele Hernandez's field. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Agreed to perform research that goes against Michele Hernandez's conscience. Gain 2 Enemies. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
Caught cheating in some fashion, advancing Michele Hernandez's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
33 |
A disaster leaves several injured, and others blame Michele Hernandez, forcing Michele Hernandez to leave Michele Hernandez's career. Gain a Rival. |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
33 |
Gain an Enemy |
4 |
34 |
Promoted to Scholar (Physician) rank 2. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
Make a breakthrough in Michele Hernandez's field. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
42 |
Promoted to Scholar (Physician) rank 3. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
43 |
Work leads to a considerable breakthrough. |
7 |
46 |
Promoted to Scholar (Physician) rank 4. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Scholar (Field Researcher) with previous rank. |
8 |
50 |
Michele Hernandez's work is sabotaged by unknown parties. Michele Hernandez start again from scratch. |
9 |
50 |
Voluntarily left Field Researcher |
9 |
50 |
Became a Scout (Surveyor). |
9 |
51 |
When dealing with an alien race, Michele Hernandez botch an opportunity to gather extra intelligence about them. |
9 |
51 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
55 |
Lost eye or limb. Owe 5,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired. |
11 |
59 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Accused of a crime. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
Birth or Death involving a family member or close friend. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
87 |
A new romantic starts. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |