Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Assigned to a peacekeeping role. |
2 |
26 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
29 |
Advanced training in a specialist field |
3 |
30 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Continued as Army (Cavalry). |
4 |
34 |
Gained a contact. |
4 |
34 |
Promoted to Army (Cavalry) officer rank 4 with the new title Lieutenant Colonel. |
5 |
34 |
Voluntarily left Cavalry |
5 |
34 |
Returned to Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Myrtice Atkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Scout (Explorer). |
7 |
43 |
When dealing with an alien race, Myrtice Atkins botch an opportunity to gather extra intelligence about them. |
7 |
43 |
Myrtice Atkins have no idea what happened to Myrtice Atkins – they found Myrtice Atkins's ship drifting on the fringes of friendly space. |
8 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Scout (Explorer). |
8 |
47 |
Myrtice Atkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrtice Atkins fail to help. Gain an Enemy. |
8 |
47 |
Myrtice Atkins's ship is damaged, and Myrtice Atkins have to hitch-hike Myrtice Atkins's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 1 Contacts. Gain 3 Enemies. |
8 |
48 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Surveyor (Scout). |
9 |
48 |
Continued as Scout (Explorer). |
9 |
50 |
Severely injured. Owe 5,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Birth or Death involving a family member or close friend. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
90 |
Gained a contact. |
20 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |