Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Advanced training in a specialist field |
1 |
22 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
26 |
A mission goes wrong; Nancy Ortiz and several others are captured and mistreated by the enemy. Gain Nancy Ortiz's jailer as an Enemy. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
During a battle, defeat or victory depends on Nancy Ortiz's actions. The ship suffers severe damage and Nancy Ortiz is blamed for the disaster. Nancy Ortiz is court - martialled and discharged. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Nancy Ortiz is caught in the periphery of a scandal. |
4 |
28 |
Demoted to Believer (Holy Warrior) rank -1. |
5 |
31 |
Continued as Believer (Holy Warrior). |
5 |
32 |
Nancy Ortiz is caught in the periphery of a scandal. |
5 |
32 |
Demoted to Believer (Holy Warrior) rank -2. |
6 |
35 |
Continued as Believer (Holy Warrior). |
6 |
38 |
Nancy Ortiz aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Make an unexpected connection outside Nancy Ortiz's normal circles. Gain a Contact. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Given advanced training in a specialist field |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Failed to qualify for Corporate (Citizen). |
12 |
58 |
Submitted to the draft. |
12 |
58 |
Became a Agent (Law Enforcement) with the new title Rookie. |
12 |
61 |
Advanced training in a specialist field. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Agent (Law Enforcement). |
13 |
63 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Continued as Agent (Law Enforcement). |
14 |
67 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Retired. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |