Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Graduated. Gain an rival who is upset that Sasepke left the community. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Sasepke's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sasepke fail to help. Gain an Enemy. |
2 |
25 |
Psychologically damaged by Sasepke's time in the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Sasepke's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Sasepke inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Go undercover to investigate an enemy. |
5 |
33 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Birth or Death involving a family member or close friend. |
7 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Sasepke's work ends up coming home with Sasepke, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
9 |
48 |
Nearly killed. Owe 20,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Became a Citizen (Corporate). |
10 |
49 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Returned to Psion (Psi-Warrrior). |
11 |
53 |
Gain a contact outside of normal circles. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Continued as Psion (Psi-Warrrior). |
12 |
55 |
Gift causes a former ally to turn on Sasepke and betray Sasepke. One Ally or Contact becomes an Enemy. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
55 |
Retired. |
13 |
57 |
Moved to a new world. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Gained a contact. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
A new romantic starts. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Moved to a new world. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
76 |
Birth or Death involving a family member or close friend. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
82 |
Moved to a new world. |
20 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |