Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Join a social movement. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Ground Assault (Marine). |
2 |
28 |
Submitted to the draft. |
2 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
32 |
Became a Scout (Surveyor). |
3 |
34 |
Tammy Godkim's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tammy Godkim fail to help. Gain an Enemy. |
3 |
34 |
Tammy Godkim's ship is damaged, and Tammy Godkim have to hitch-hike Tammy Godkim's way back across the stars to the nearest scout base. |
3 |
34 |
Gain 3 Contacts. Gain 3 Enemies. |
4 |
36 |
Voluntarily left Surveyor |
4 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
40 |
Tammy Godkim refuse to secretly provide religious rites for a dying leader or noble, because they do not share Tammy Godkim's faith. |
5 |
40 |
Continued as Believer (Missionary/Humanitarian). |
5 |
41 |
Good fortune |
5 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
44 |
Continued as Believer (Missionary/Humanitarian). |
6 |
45 |
Tammy Godkim is caught in the periphery of a scandal. |
6 |
45 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
7 |
48 |
Continued as Believer (Missionary/Humanitarian). |
7 |
52 |
Tammy Godkim have been following false teachings! |
8 |
52 |
Failed to qualify for Explorer (Scout). |
8 |
52 |
Became a Drifter (Barbarian). |
8 |
53 |
Betrayed by a friend. One of Tammy Godkim's Contacts or Allies betrays Tammy Godkim, ending Tammy Godkim's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
53 |
Failed to qualify for Surveyor (Scout). |
9 |
53 |
Switched to Drifter (Scavenger). |
9 |
57 |
Find valuable salvage. |
9 |
57 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
57 |
Continued as Drifter (Scavenger). |
10 |
60 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
60 |
Retired at age 60. |
11 |
60 |
Retired. |
11 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
68 |
Birth or Death involving a family member or close friend. |
13 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
69 |
Birth or Death involving a family member or close friend. |
14 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
78 |
Birth or Death involving a family member or close friend. |
16 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |