Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Theo Clarke join a gambling circle on board. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
31 |
Theo Clarke's work ends up coming home with Theo Clarke, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Entertainer (Performer). |
5 |
32 |
Theo Clarke is forced out because of censorship or controversy. What truth did Theo Clarke get too close to? |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
37 |
Join homeworld’s celebrity circles |
6 |
37 |
Gain a contact |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
40 |
Works is especially well received and popular, making Theo Clarke a minor celebrity |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
45 |
Hard times caused by a lack of interstellar trade costs Theo Clarke Theo Clarke's job. |
9 |
45 |
Entered Merchant Academy with the Business curriculum. |
9 |
46 |
Spent the college years partying. |
9 |
49 |
Graduated. |
10 |
49 |
Became a Merchant (Broker). |
10 |
49 |
Promoted to Merchant (Broker) rank 1. |
10 |
50 |
Smuggle illegal items onto a planet. |
10 |
53 |
Promoted to Merchant (Broker) rank 2. |
11 |
53 |
Continued as Merchant (Broker). |
11 |
55 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
57 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Broker). |
12 |
58 |
Given advanced training in a specialist field |
12 |
61 |
Promoted to Merchant (Broker) rank 4. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Merchant (Broker). |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
69 |
Theo Clarke is caught in the periphery of a scandal. |
14 |
69 |
Demoted to Believer (Holy Warrior) rank -1. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Continued as Believer (Holy Warrior). |
15 |
73 |
Theo Clarke come into conflict with a splinter group Theo Clarke's own religion which maintains Theo Clarke's version is the wrong one. Gain 2 Rivals. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Retired. |
16 |
75 |
Good fortune. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |