Retired Petty Officer, 3rd class Theo Fitzsimons  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 90 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 1 (-2)111721
Sparse hair on head, Time driven, Preoccupied
 
Skills
Animals 0
Athletics 0
Broker 2
Electronics (Comms) 1
Gambler 1
Gun Combat 0
Gunner (Ortillery) 1
Language (Trokh (Aslan)) 1
Mechanic 1
Pilot 0
Recon 1
Science (Social Sciences/Belief) 2
Stealth 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class23
Merchant Free Trader 01
Drifter Wanderer 02
Drifter Barbarian 01
Merchant Broker 23
Believer Mainstream Believer Initiate13
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Christina Paul Enemy 0 6 0 4 Cassilldan (F/71)
Christina Paul has negatively life-changing event.
Ona Riley Enemy 0 1 1 0 Murrissi (F/67)
Jennings Lawlor Ally 3 0 2 2 Humaniti (M/23)
Jennings Lawlor is a member of an organisation which holds a generally opposite view of the Traveller.
Fae Desmond Contact 3 1 2 6 Trexen (F/18)
Jefferson Bartley Ally 0 0 0 0 Murrissi (M/67)
Jefferson Bartley fell on hard times.
Josie Tabiner Ally 3 1 4 1 Murrissi (F/43)
Josie Tabiner is a questionable figure such as a criminal, pirate or disgraced noble.
Josie Tabiner is in desperate trouble and could use the character’s help.
An incident occured.
Josie Tabiner gained power at the expense of a third party who now blames the character.
Joanne Xavier Enemy 1 4 3 0 Iltharan (F/45)
Forgiveness.
 
Term Age History
1 18 Failed to qualify for University.
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Contact with Government.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Line/Crew (Navy).
2 22 Continued as Navy (Engineer/Gunner).
2 24 Moved to a new world.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Engineer/Gunner).
3 28 Abuse Theo Fitzsimons's position for profit.
3 30 Forced to muster out.
4 30 Became a Merchant (Free Trader).
4 31 Lost eye or limb. Fully recovered.
5 31 Became a Drifter (Wanderer).
5 33 Suffer from a life-threatening illness.
6 33 Failed to qualify for Journalist (Entertainer).
6 33 Continued as Drifter (Wanderer).
6 34 Theo Fitzsimons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 34 Failed to qualify for Colonist (Citizen).
7 34 Switched to Drifter (Barbarian).
7 38 Nearly killed. Fully recovered. Owe 17,500 for medical bills.
8 38 Switched to Merchant (Broker).
8 39 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8 42 Promoted to Merchant (Broker) rank 1.
9 42 Aging Crisis. Owe 60,000 for medical bills.
9 42 Retired at age 42.
9 42 Continued as Merchant (Broker).
9 46 Promoted to Merchant (Broker) rank 2.
10 46 Continued as Merchant (Broker).
10 49 Imperial trade restrictions force Theo Fitzsimons out of business.
11 49 Aging Crisis. Owe 30,000 for medical bills.
11 49 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 52 A notable academic consults with Theo Fitzsimons about a publication or documentary he is working on. Gain a Contact in academia.
12 53 Aging Crisis. Owe 30,000 for medical bills.
12 53 Continued as Believer (Mainstream Believer).
12 55 Theo Fitzsimons retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 57 Forced to continue current assignment.
12 57 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 57 Aging Crisis. Owe 10,000 for medical bills.
13 57 Continued as Believer (Mainstream Believer).
13 58 Theo Fitzsimons aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 58 Aging Crisis. Owe 20,000 for medical bills.
14 58 Retired.
14 62 Good fortune.
15 62 Aging Crisis. Owe 50,000 for medical bills.
15 66 A romantic relationship ends badly. Gain a Rival or Enemy.
16 66 Aging Crisis. Owe 20,000 for medical bills.
16 69 A romantic relationship ends badly. Gain a Rival or Enemy.
17 70 Aging Crisis. Owe 30,000 for medical bills.
17 74 A new romantic starts. Gain an Ally.
18 74 Aging Crisis. Owe 30,000 for medical bills.
18 75 Gained a contact.
19 78 Aging Crisis. Owe 50,000 for medical bills.
19 82 Betrayal. Convert an Ally into a Rival or Enemy.
20 82 Aging Crisis. Owe 20,000 for medical bills.
20 83 A new romantic starts. Gain an Ally.
21 86 Aging Crisis. Owe 20,000 for medical bills.
21 89 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
22 90 Aging Crisis. Owe 30,000 for medical bills.
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