Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Zena Hand foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Nearly killed. Owe 8,750 for medical bills. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
30 |
Zena Hand is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Zena Hand as an Enemy. |
4 |
30 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
31 |
Join a conspiracy of nobles that were caught. |
4 |
31 |
An assassin attempts to end Zena Hand's life. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Continued as Noble (Dilettante). |
5 |
35 |
Become deeply involved in politics on Zena Hand's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
38 |
Continued as Noble (Dilettante). |
6 |
39 |
Zena Hand reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Zena Hand sponge off Zena Hand's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
6 |
42 |
Promoted to Noble (Dilettante) rank 1. |
7 |
42 |
Continued as Noble (Dilettante). |
7 |
44 |
Zena Hand reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Zena Hand sponge off Zena Hand's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
7 |
46 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Noble (Diplomat) with the new title 2nd Secretary and previous rank. |
8 |
49 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
49 |
Failed to qualify for Free Trader (Merchant). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
50 |
Nearly killed. Owe 5,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
54 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Victim of a crime. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Birth or Death involving a family member or close friend. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
89 |
Gained a contact. |
20 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |