Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Angela Sim is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
22 |
Embroiled in legal trouble. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
24 |
Angela Sim's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
28 |
Angela Sim secretly provide religious rites for a dying leader or noble, although they do not share Angela Sim's faith. Gain an Ally in the family and a Rival who disagrees with Angela Sim's choice. |
5 |
28 |
Continued as Believer (Mainstream Believer). |
5 |
29 |
Angela Sim refuse to secretly provide religious rites for a dying leader or noble, because they do not share Angela Sim's faith. |
5 |
32 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
32 |
Continued as Believer (Mainstream Believer). |
6 |
34 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
7 |
36 |
Continued as Believer (Mainstream Believer). |
7 |
38 |
Angela Sim is chosen to represent Angela Sim's faith in a vid show or other highly public forum. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
41 |
Angela Sim is chosen to represent Angela Sim's faith in a vid show or other highly public forum. |
8 |
44 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
47 |
Angela Sim secretly provide religious rites for a dying leader or noble, although they do not share Angela Sim's faith. Gain an Ally in the family and a Rival who disagrees with Angela Sim's choice. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Nearly killed. Owe 40,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Good fortune. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |