Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
28 |
Annabel Webb is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Annabel Webb's Contacts or Allies betrays Annabel Webb, ending Annabel Webb's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Line/Crew (Navy). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was injured. |
5 |
35 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attacked by enemies that Annabel Webb easily defeat. |
6 |
39 |
Gain Enemy if Annabel Webb don't already have one. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Merchant (Broker). |
7 |
41 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
41 |
Failed to qualify for Explorer (Scout). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Given advanced training in a specialist field |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Make an unexpected connection outside Annabel Webb's normal circles. Gain a Contact. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
A series of bad deals and decisions force Annabel Webb into bankruptcy. Annabel Webb salvages what Annabel Webb can. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |