Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was injured. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
31 |
When dealing with an alien race, Anne Kennedy botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Anne Kennedy have no idea what happened to Anne Kennedy – they found Anne Kennedy's ship drifting on the fringes of friendly space. |
4 |
32 |
Promoted to Scout (Surveyor) rank 2. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
36 |
Anne Kennedy spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Anne Kennedy have no idea what happened to Anne Kennedy – they found Anne Kennedy's ship drifting on the fringes of friendly space. |
5 |
36 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
40 |
Anne Kennedy spend a great deal of time on the fringes of Charted Space. |
6 |
40 |
Gain a contact in an alien race. |
6 |
40 |
Promoted to Scout (Surveyor) rank 4. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
43 |
Spend several years jumping from world to world in Anne Kennedy's scout ship. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
48 |
Spend several years jumping from world to world in Anne Kennedy's scout ship. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Merchant (Free Trader). |
9 |
51 |
Smuggle illegal items onto a planet. |
9 |
52 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Free Trader). |
10 |
54 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
56 |
Promoted to Merchant (Free Trader) rank 2. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Continued as Merchant (Free Trader). |
11 |
60 |
Accused of a crime |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Became a Prisoner (Fixer). |
12 |
64 |
Vocational Training. |
12 |
64 |
Promoted to Prisoner (Fixer) rank 1. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Continued as Prisoner (Fixer). |
13 |
66 |
Accused of assaulting a prison guard. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Switched to Prisoner (Inmate) with previous rank. |
14 |
70 |
Disgraced. Word of Anne Kennedy's criminal past reaches Anne Kennedy's homeworld. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Switched to Prisoner (Thug) with previous rank. |
15 |
73 |
Accused of assaulting a prison guard. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Returned to Prisoner (Fixer). |
16 |
80 |
Persecuted by a prison gang. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Returned to Prisoner (Thug). |
17 |
84 |
Persecuted by a prison gang. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Continued as Prisoner (Thug). |
18 |
85 |
Beaten by a prison gang. |
18 |
85 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |