Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Aubree Sutton's business expands, Aubree Sutton's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
3 |
23 |
Became a Scholar (Physician). |
3 |
25 |
Make a breakthrough in Aubree Sutton's field. |
3 |
27 |
Promoted to Scholar (Physician) rank 1. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
29 |
Aubree Sutton's work is sabotaged by unknown parties. Aubree Sutton may salvage what Aubree Sutton can and give up. |
5 |
29 |
Returned to Citizen (Corporate). |
5 |
30 |
Injured. |
6 |
30 |
Became a Merchant (Broker). |
6 |
34 |
A good deal ensures Aubree Sutton is living the high life for a few years. |
7 |
34 |
Continued as Merchant (Broker). |
7 |
35 |
A good deal ensures Aubree Sutton is living the high life for a few years. |
7 |
38 |
Promoted to Merchant (Broker) rank 1. |
8 |
38 |
Voluntarily left Broker |
8 |
38 |
Became a Scout (Courier). |
8 |
40 |
Aubree Sutton discover a world, item or information of worth to the Imperium. |
8 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Scout (Courier). |
9 |
46 |
Perform an exemplary service for the scouts. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Attempted to change assignments. |
10 |
46 |
Failed to qualify for Explorer (Scout). |
10 |
46 |
Continued as Scout (Courier). |
10 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Continued as Scout (Courier). |
11 |
54 |
Aubree Sutton's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
54 |
Promoted to Scout (Courier) rank 2. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Continued as Scout (Courier). |
12 |
57 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Retired. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Victim of a crime. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |