Retired Lieutenant Aurora Bowman  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 91 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 1 (-2)111461
Wise, Angry
 
Skills
Animals 0
Art (Creative/Exotic Media) 0
Athletics (Strength) 1
Broker 1
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Heavy Weapons (Vehicle) 1
Jack-of-All-Trades 2
Leadership 1
Persuade 1
Profession (Hostile Environment/High-G) 1
Science (Space Sciences) 0
Stealth 0
Streetwise 1
Survival 2
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Lieutenant1 / 01
Drifter Barbarian 03
Scout Surveyor Scout14
Merchant Broker 12
Believer Mainstream Believer Lay Person03
Retired 06
 
EducationGraduated
Marine Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Charles Pearson Contact 2 2 2 0 Zhodani, Imperium (M/35)
Retha Rule Contact 3 1 0 0 Ne Kraeda ren Kelva (F/57)
Besse Tilcott Contact 3 0 6 2 Ne Kraeda ren Kelva (F/34)
Deborah Nagle Contact 0 1 2 1 Dynchia, Imperium (F/40)
Deborah Nagle’s relationships have begun to affect the character.
Brandy Bluit Enemy 0 0 2 1 Vanejenese (F/21)
Lee Davies Rival 1 2 3 0 Kedepu (F/18)
Lee Davies is in prison or otherwise trapped somewhere.
Elsa Robinson Enemy 0 1 0 2 Lancian (F/77)
Elsa Robinson is diminished in both power and influence.
Enola Spice Ally 4 0 1 1 Sydite (F/17)
Enola Spice is particularly unusual, such as an artificial intelligence or very alien being.
Manley Reynolds Rival 1 2 4 1 Ne Kraeda ren Kelva (M/51)
Manley Reynolds has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Entered Military Academy(Marine Academy)
1 21 Study Art (Creative/Exotic Media) as a hobby.
1 22 Graduated with honors.
2 22 Became a Marine (Ground Assault) with the new title Marine.
2 22 Commissioned in Marine (Ground Assault) with the new title Lieutenant.
2 24 Refused to take part in a black ops mission that goes against the conscience and ejected from the service.
3 24 Became a Drifter (Barbarian).
3 26 Good fortune
4 28 Continued as Drifter (Barbarian).
4 31 Contact with Government.
5 32 Continued as Drifter (Barbarian).
5 33 Aurora Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 33 Became a Scout (Surveyor).
6 37 Perform an exemplary service for the scouts.
7 37 Attempted to change assignments.
7 37 Failed to qualify for Explorer (Scout).
7 37 Continued as Scout (Surveyor).
7 39 Aurora Bowman spend a great deal of time on the fringes of Charted Space.
7 39 Aurora Bowman's ship is damaged, and Aurora Bowman have to hitch-hike Aurora Bowman's way back across the stars to the nearest scout base.
7 39 Gain 4 Contacts. Gain 1 Enemies.
8 41 Continued as Scout (Surveyor).
8 45 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 45 Forced to continue current assignment.
8 45 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
9 45 Continued as Scout (Surveyor).
9 48 Injured.
10 48 Became a Merchant (Broker).
10 50 A good deal ensures Aurora Bowman is living the high life for a few years.
10 52 Promoted to Merchant (Broker) rank 1.
11 52 Continued as Merchant (Broker).
11 54 Aurora Bowman's ship or starport is destroyed by criminals. Gain them as an Enemy.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 54 Retired at age 54.
12 54 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 55 Aurora Bowman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 58 Continued as Believer (Mainstream Believer).
13 61 Opponents of Aurora Bowman's belief system ambush Aurora Bowman.
13 61 Severely injured. Owe 25,000 for medical bills.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 62 Continued as Believer (Mainstream Believer).
14 64 Aurora Bowman is sent to a new community or parish to preach The Word among the poor.
14 66 Forced to muster out.
15 66 Aging Crisis. Owe 30,000 for medical bills.
15 66 Retired.
15 68 Good fortune.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 72 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
17 74 Aging Crisis. Owe 50,000 for medical bills.
17 77 Lost eye or limb. Owe 5,000 for medical bills.
18 78 Aging Crisis. Owe 50,000 for medical bills.
18 79 Moved to a new world.
19 82 Aging Crisis. Owe 60,000 for medical bills.
19 83 Betrayal. Convert an Ally into a Rival or Enemy.
20 86 Aging Crisis. Owe 60,000 for medical bills.
20 89 A new romantic starts. Gain an Ally.
21 90 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙