Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Study Engineer (Power) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
33 |
Gain Enemy if Birdie Mcarty don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Became a Scout (Surveyor). |
8 |
45 |
Birdie Mcarty spend a great deal of time on the fringes of Charted Space. |
8 |
45 |
Gain a contact in an alien race. |
9 |
48 |
Continued as Scout (Surveyor). |
9 |
51 |
Birdie Mcarty spend a great deal of time on the fringes of Charted Space. |
9 |
51 |
Gain a contact in an alien race. |
9 |
52 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
52 |
Continued as Scout (Surveyor). |
10 |
54 |
Scarred. Owe 5,000 for medical bills. |
11 |
54 |
Switched to Agent (Corporate Agent). |
11 |
56 |
Go undercover to investigate an enemy. |
11 |
56 |
Betrayed by a friend. One of Birdie Mcarty's Contacts or Allies betrays Birdie Mcarty, ending Birdie Mcarty's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
58 |
Continued as Agent (Corporate Agent). |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Agent (Corporate Agent). |
13 |
66 |
Advanced training in a specialist field. |
13 |
66 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Continued as Agent (Corporate Agent). |
14 |
70 |
Moved to a new world. |
14 |
70 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Continued as Agent (Corporate Agent). |
15 |
71 |
Rewarded for a successful mission. |
15 |
74 |
Promoted to Agent (Corporate Agent) rank 3. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Continued as Agent (Corporate Agent). |
16 |
78 |
Rewarded for a successful mission. |
16 |
78 |
Forced to muster out. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
17 |
82 |
Birdie Mcarty is sent to a new community or parish to preach The Word among the poor. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Continued as Believer (Mainstream Believer). |
18 |
85 |
Birdie Mcarty secretly provide religious rites for a dying leader or noble, although they do not share Birdie Mcarty's faith. Gain an Ally in the family and a Rival who disagrees with Birdie Mcarty's choice. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
86 |
Continued as Believer (Mainstream Believer). |
19 |
90 |
Birdie Mcarty is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
19 |
90 |
Forced to muster out. |
20 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |