Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Performer (Entertainer). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
27 |
Blanch Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
27 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Continued as Believer (Mainstream Believer). |
4 |
35 |
A notable academic consults with Blanch Hall about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
35 |
Continued as Believer (Mainstream Believer). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
39 |
Forced to muster out. |
6 |
39 |
Failed to qualify for Worker (Citizen). |
6 |
39 |
Submitted to the draft. |
6 |
39 |
Became a Scout (Explorer). |
6 |
42 |
Blanch Hall's ship is damaged, and Blanch Hall have to hitch-hike Blanch Hall's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 6 Contacts. Gain 1 Enemies. |
7 |
42 |
Switched to Drifter (Barbarian). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Returned to Believer (Mainstream Believer). |
8 |
45 |
Blanch Hall faith enjoys an explosion of popularity largely thanks to Blanch Hall's efforts. |
8 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
48 |
Voluntarily left Mainstream Believer |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
52 |
Blanch Hall do not know what happened to Blanch Hall. There is a gap in Blanch Hall's memory. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
56 |
Opponents of Blanch Hall's belief system ambush Blanch Hall. |
10 |
56 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
64 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
Accused of a crime. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |