Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
19 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
31 |
Involved in a feud with a rival criminal organization. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
38 |
Gained a contact. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
41 |
Involved in the planning of an impressive heist. |
7 |
42 |
Continued as Rogue (Enforcer). |
7 |
45 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Thief (Rogue). |
8 |
46 |
Continued as Rogue (Enforcer). |
8 |
50 |
Involved in a feud with a rival criminal organization. |
8 |
50 |
Promoted to Rogue (Enforcer) rank 3. |
9 |
50 |
Continued as Rogue (Enforcer). |
9 |
51 |
Betrayed by a friend. One of Cherly Sims's Contacts or Allies betrays Cherly Sims, ending Cherly Sims's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Failed to qualify for Journalist (Entertainer). |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Risk Cherly Sims's fortune on a possibility lucrative deal and win. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Make an unexpected connection outside Cherly Sims's normal circles. Gain a Contact. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Voluntarily left Merchant Marine |
14 |
67 |
Retired. |
14 |
70 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
Good fortune. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
88 |
Moved to a new world. |
20 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |