Retired Lance Corporal Clemmie Simmmons  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 91 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 2 (-2)111452
Obnoxious, Bewitching, Low drive
 
Skills
Animals 0
Art (Presentation) 0
Athletics 0
Broker 0
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner 0
Investigate 1
Mechanic 0
Medic 0
Melee (Grapple) 1
Persuade 0
Pilot (Spacecraft) 1
Recon 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Journalist Freelancer11
Merchant Free Trader 01
Rogue Enforcer 02
Drifter Wanderer 11
Army Cavalry Lance Corporal12
Drifter Scavenger 01
Retired 011
 
EducationGraduated
Naval Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Ivy Davies Ally 6 0 1 2 Libert (F/46)
Belva Male Enemy 0 3 1 0 Hanen (F/72)
Erin Mccoy Ally 3 0 4 0 Sydite (F/58)
Vanessa Matthews Ally 4 0 2 2 Florian (F/22)
Vanessa Matthews gains in influence.
Lella Buckman Ally 3 0 1 3 Libert (F/18)
Kent Daniels Ally 6 0 1 0 Libert (M/41)
Reese Barnes Ally 3 0 3 1 Darrian, Imperium (M/93)
Debbie Pandy Contact 1 0 1 1 Hanen (F/34)
Warner Bryant Ally 3 0 0 1 Libert (M/60)
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 19 Dropped out of military academy.
2 19 Became a Entertainer (Journalist).
2 20 Gain a patron in the arts. Gain an Ally
2 23 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
3 23 Voluntarily left Journalist
3 23 Became a Merchant (Free Trader).
3 27 Imperial trade restrictions force Clemmie Simmmons out of business.
4 27 Became a Rogue (Enforcer).
4 31 Involved in a gambling ring.
5 31 Attempted to change assignments.
5 31 Failed to qualify for Pirate (Rogue).
5 31 Continued as Rogue (Enforcer).
5 32 A job goes wrong, forcing Clemmie Simmmons to flee off-planet.
6 32 Failed to qualify for Free Trader (Merchant).
6 32 Became a Drifter (Wanderer).
6 36 Promoted to Drifter (Wanderer) rank 1.
7 36 Voluntarily left Wanderer
7 36 Failed to qualify for Free Trader (Merchant).
7 36 Submitted to the draft.
7 36 Became a Army (Cavalry) with the new title Private.
7 38 Surrounded and outnumbered by the enemy, Clemmie Simmmons hold out until relief arrives.
7 40 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
8 40 Continued as Army (Cavalry).
8 42 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
8 42 Gain rebels as Enemy
9 42 Switched to Drifter (Scavenger).
9 46 Clemmie Simmmons do not know what happened to Clemmie Simmmons. There is a gap in Clemmie Simmmons's memory.
10 46 Aging Crisis. Owe 10,000 for medical bills.
10 46 Retired at age 46.
10 46 Retired.
10 48 A new romantic starts. Gain an Ally.
11 50 Aging Crisis. Owe 20,000 for medical bills.
11 52 Good fortune.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 57 Betrayal. Convert an Ally into a Rival or Enemy.
13 58 Aging Crisis. Owe 50,000 for medical bills.
13 59 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 64 A new romantic starts. Gain an Ally.
15 66 Aging Crisis. Owe 10,000 for medical bills.
15 69 Betrayal. Convert an Ally into a Rival or Enemy.
16 70 Aging Crisis. Owe 60,000 for medical bills.
16 74 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 74 Aging Crisis. Owe 40,000 for medical bills.
17 77 A new romantic starts. Gain an Ally.
18 78 Aging Crisis. Owe 40,000 for medical bills.
18 82 Gained a contact.
19 82 Aging Crisis. Owe 10,000 for medical bills.
19 84 A romantic relationship ends badly. Gain a Rival or Enemy.
20 86 Aging Crisis. Owe 20,000 for medical bills.
20 87 A new romantic starts. Gain an Ally.
21 90 Aging Crisis. Owe 50,000 for medical bills.
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