Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Dropped out of military academy. |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
20 |
Gain a patron in the arts. Gain an Ally |
2 |
23 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
23 |
Voluntarily left Journalist |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
27 |
Imperial trade restrictions force Clemmie Simmmons out of business. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
31 |
Involved in a gambling ring. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
32 |
A job goes wrong, forcing Clemmie Simmmons to flee off-planet. |
6 |
32 |
Failed to qualify for Free Trader (Merchant). |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Voluntarily left Wanderer |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Army (Cavalry) with the new title Private. |
7 |
38 |
Surrounded and outnumbered by the enemy, Clemmie Simmmons hold out until relief arrives. |
7 |
40 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
8 |
40 |
Continued as Army (Cavalry). |
8 |
42 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
42 |
Gain rebels as Enemy |
9 |
42 |
Switched to Drifter (Scavenger). |
9 |
46 |
Clemmie Simmmons do not know what happened to Clemmie Simmmons. There is a gap in Clemmie Simmmons's memory. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Good fortune. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
87 |
A new romantic starts. Gain an Ally. |
21 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |