Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
21 |
Gain a contact. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
34 |
Offered job by a patron. Now owe him a favor. |
6 |
35 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Established a network of contacts. Gain 1 contacts. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Given specialist training in vehicles. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Go undercover to investigate an enemy. |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Clifford Dean is sent to a new community or parish to preach The Word among the poor. |
10 |
52 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Voluntarily left Holy Warrior |
11 |
52 |
Retired. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Severely injured. Owe 25,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Find an Alien Artifact. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
88 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |